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Showing posts from December, 2009

V-Ray for 3ds Max - 1.5 SP4a official released

V-Ray/Max - 1.5 SP4a official is released, get it here Modified features: (*) Added support for projection mapping when doing texture baking; (*) Added an option to link the V-Ray VFB to PDPlayer; Bug fixes: (*) Fixed some licensing issues; (*) Turning off "Affect specular" for a dome light made it invisible to reflections as well; (*) Fixed a crash when importing a particular .vrmesh file; (*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap; (*) The "prepass samples" option in the motion blur rollout did not work; (*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos; (*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers; (*) User could not remove gizmos/lights from VRayEnvironmentFog; (*) ParticleFlow instancing did not render all mapping channels of original mesh; (*) Fixed crash with VFB region render when region is outside of image; (*) Turned off by default the option