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District 9 before/after images on fxguide

There is a whole host of sweet before/after images from the movie District 9 at fxguide The article's words also explain quite a lot about the shooting techniques, equipment and CGI workflow used in the making of District 9.

Ivy Generator - a mini-review

I must thank two of my colleagues for putting me onto this one,( thanks uBrent , thanks uJP!) - Its a free 3D Ivy Generator . It's a standalone computer programme that creates virtual Ivy for you at the click of a button, (well maybe 4 or so clicks). It's really easy to use, first download it here , for free! On this website you will see that this programme is the work of Thomas Luft, and it's available for Windows, Mac OSX, and Linux. Did I mention it's free? Once you extract the zip file all you have to do is run IvyGenerator.exe. No installation necessary - sweet! There is a readme file - you only have to read the first few sentences to figure out how to use it - it's that easy. Basically, you import a 3d mesh into the programme (in .obj format), double-click where you want the Ivy to grow from. Then click "grow". The Ivy (stem) grows beautifully all by itself - you can stop it at any point or when it looks good. Then click "birth" to create ...

V-Ray LWF the easy way. (For 3D Studio Max and V-Ray)

I've seen a lot of activity from V-Ray users on the web wanting to know how to use the LWF (Linear Work Flow) method for V-Ray. If you do a search on the official V-Ray forums (http://www.chaosgroup.com/forums/vbulletin/) for LWF, you will come across many, many pages of info. Too many pages. Wading through this info is tedious and time consuming, and it's filled with lots of theory, so I've decided to summarize the work flow in the shortest possible way, without any technical mumbo jumbo. BTW, what is this LWF thing anyway? Well it's simply an easier way to ensure quick, consistent and accurate lighting of 3D scenes. (No more burnt out images!) It's particularly useful for 3D architectural renderings. Just try it - it works! Step1: Change 3DS Max's Gamma settings to 2.2 (You can change the Gamma settings in 3DS Max here: Toolbar>Customize>Preferences) Step2: Change the color mapping in your V-Ray settings (Toolbar>Rendering>Render...