...Speaking of old computers I had an interesting experience with one this morning. I brought in my old 512k mac (that my mom sent down to CT last week) to show the office geeks. Actually, we are all geeks, so everyone was like oooh, ahhhh, wow, 25 years old, 512k memory - switch it on! So I plugged the thing in, and hey, instant boot up, with the glorious 640x480 pixel Black and White screen asking for a diskette. (there is no hard drive). As I rummaged around looking for a mac program on a floppy disk, everyone is like "quick, smoke! Switch it off!!!! pull out the plug!!! I managed to unplug it, but alas, the damage was done. In my haste to show off I had plugged 220V of domestic Eskom ekecticity into a 110V, US spec, Vintage Apple Computer. Fried electronic component smell wafted through the office. Blast, I had wanted to sell it on ebay - you can get $200-$400 dollars for those things. Anyway, everyone applauded and said it it was a wonderful show and what are you g…
Peter Guthrie has the beginnings of a kick ass tutorial on how to make a grass meadow, using VRayProxy objects and VRayScatter. VRayScatter is a plugin that you can get here or here The tutorial is here
I made this image with V-Ray and 3ds max. I got the material (Stool Sample_by_Mark_Noland8771) from www.vray-materials.de , which is a great site because it's free to join and it's got loads of free V-Ray materials, such as the ones below:
There is an awesome book on V-Ray available from www.treddi.com It's got 1000 pages, 2300 images and a DVD with 32 explanatory animations on it! It sound great, I hope to get a copy of it so I can do an in-depth review... Check it out here Buy it here
Welcome to this tutorial on making a wireframe material with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray.
The fist thing we need to do is create an object that we will apply our wireframe material to, in my case I made a simple teapot. Add a camera to the scene too.
Create a normal V-Ray material. (Open up the material editor and change the first material in the material editor to a VrayMtl). Rename this material "wireframe"
Add a map to the diffuse channel of the material (by clicking the little square box next to the diffuse colour swatch). Choose the VRayEdgesTex map.
You will notice that the default colour for the VRayEdgesTex map is white. (This means the wires of the wireframe material will be white. You can change it to any colour you like, but let us leave it as white for now. Notice too that you can change the thickness/units of the VRayEdgesTex map and that you can choose to show the hidden edges too. (triangular faces…