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Showing posts with the label material

Tutorial: how to make a chrome material and use an HDRI in V-Ray

Welcome to this tutorial on making a chrome material and using an HDR image in V-Ray. To complete this tutorial you will need 3DS Max with V-Ray 1.5. Step 1 The first thing we need to do is create an object that we will apply our chrome material to, in my case I made a simple teapot. Add a camera to the scene too. Step 2 Create a normal V-Ray material. (Open up the material editor and change the first material in the material editor to a VrayMtl ). Rename this material "chrome" Step 3 We can leave the Diffuse colour of the chrome material grey, as chrome(chromium) seems to be a steely-grey colour in reality ( http://en.wikipedia.org/wiki/Chromium ). It doesn't really matter what colour we make the Diffuse channel though, because we are going to make it so reflective, (in the next step), that it's colour will come from whatever it reflects in the environment around it. Step 4 Change the reflect colour to pure white (maximum reflectivity) Step 5 Change ...

The VRayOverride Material

Peter Guthrie has a post on his blog on how to use the Vray override material - it's a great way to check the overall colour balance and lighting of your scene, especially if you are using HDRI lighting. It's quick and easy too. ( link to PeterGuthrie.net )

How to create a wireframe material with V-Ray

Welcome to this tutorial on making a wireframe material with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray. Step 1 The fist thing we need to do is create an object that we will apply our wireframe material to, in my case I made a simple teapot. Add a camera to the scene too. Step 2 Create a normal V-Ray material. (Open up the material editor and change the first material in the material editor to a VrayMtl). Rename this material "wireframe" Step 3 Add a map to the diffuse channel of the material (by clicking the little square box next to the diffuse colour swatch). Choose the VRayEdgesTex map. Step 4 You will notice that the default colour for the VRayEdgesTex map is white. (This means the wires of the wireframe material will be white. You can change it to any colour you like, but let us leave it as white for now. Notice too that you can change the thickness/units of the VRayEdgesTex map and that you can choose to show the hidden edges too. (t...