V-Ray/Max - 1.5 SP4a official is released, get it here
Modified features:
(*) Added support for projection mapping when doing texture baking;
(*) Added an option to link the V-Ray VFB to PDPlayer;
Bug fixes:
(*) Fixed some licensing issues;
(*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;
(*) Fixed a crash when importing a particular .vrmesh file;
(*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
(*) The "prepass samples" option in the motion blur rollout did not work;
(*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
(*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
(*) User could not remove gizmos/lights from VRayEnvironmentFog;
(*) ParticleFlow instancing did not render all mapping channels of original mesh;
(*) Fixed crash with VFB region render when region is outside of image;
(*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
Modified features:
(*) Added support for projection mapping when doing texture baking;
(*) Added an option to link the V-Ray VFB to PDPlayer;
Bug fixes:
(*) Fixed some licensing issues;
(*) Turning off "Affect specular" for a dome light made it invisible to reflections as well;
(*) Fixed a crash when importing a particular .vrmesh file;
(*) Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
(*) The "prepass samples" option in the motion blur rollout did not work;
(*) Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
(*) Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
(*) User could not remove gizmos/lights from VRayEnvironmentFog;
(*) ParticleFlow instancing did not render all mapping channels of original mesh;
(*) Fixed crash with VFB region render when region is outside of image;
(*) Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);