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Showing posts with the label tutorial

VrayScatter Video Demo

This VrayScatter video is woven from the fabric of awesome! VrayScatter Demo from Alde on Vimeo . And here are some handy VrayScatter tutorials (13 of them!) on mentalscatter.com: http://www.mentalscatter.com/tutblog/?cat=3&paged=2 VRayScatter 2.5.5 is a plugin for Autodesk 3ds max 2010 and VRay The key features are: Generation and scattering massive arrays of VRayProxy by surfaces Capability of creation huge amount of objects in array Quick rendertime generation of objects with optimized RAM management Random transformations (scale, rotation) of objects in array Distribution of objects based on bitmaps or procedural maps Scaling of objects based on bitmaps or procedural maps Realtime viewport preview of objects placement Support of animated VRayProxy Different types of viewport preview of objects Special procedural map the VRayScatterTexture 64-bit support

3D car modelling tutorial (nurms)

If you are interested in learning how to model a car in 3D, (and which 3D artist isn't?), follow the link to a good tutorial by wide3d.no It doesn't show you how to make the entire Nissan GT-R (R34), but it does give you a very good description of the techniques used. Once you understand the techniques, you should be able to finish the car on your own.

Video tutorial on making frosted glass with V-Ray

Here is a simple video tutorial that I made on making frosted glass with V-Ray and Autodesk 3ds Max. Please note that there are many ways to make frosted glass (sometimes called sandblasted glass), with V-Ray, and this is just one of them! Video tutorial on making frosted glass with V-Ray from JG3D on Vimeo .

Exploding glass tutorial with Thinking Particles and 3ds Max

cg.tutsplus.com has an awesome tutorial on how to create an exploding glass in 3D. Click here to go to the tutorial. This is what you will make in the tutorial:

Compositing Premultiplied 3D CG...

Often, when working in the 3D visualization field one has to composite 3D renderings on top of a photographic background, using Adobe Photoshop. Here is a great tutorial I found on how to do it properly: link

How to create volumetric 3D clouds with V-Ray 1.5 SP3

Francesco Legrenzi has a great tutorial on his site on how to create 3d clouds using V-Ray. Click here to go to his site and view the tutorial (He's the Italian dude who wrote the excellent book called: "VRay - THE COMPLETE GUIDE". ) VRayEnvironmentFog - Test 01 from Francesco Legrenzi on Vimeo .

Peter Guthrie V-Ray grass tutorial, part 2

Peter Guthrie has added part 2 to his VRay grass tutorial that I mentioned in a previous post You can find the updated tutorial here: link The results are amazing! He uses the VRayScatter plugin, but you can also use this free scatter plugin by Peter Watje: ( link ) I've used this free scatter plugin before and it works pretty well. The nice thing about it is that you can scatter VRayProxy objects as instances.

Grass meadow tutorial

Peter Guthrie has the beginnings of a kick ass tutorial on how to make a grass meadow, using VRayProxy objects and VRayScatter. VRayScatter is a plugin that you can get here or here The tutorial is here

How to create a wireframe material with V-Ray

Welcome to this tutorial on making a wireframe material with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray. Step 1 The fist thing we need to do is create an object that we will apply our wireframe material to, in my case I made a simple teapot. Add a camera to the scene too. Step 2 Create a normal V-Ray material. (Open up the material editor and change the first material in the material editor to a VrayMtl). Rename this material "wireframe" Step 3 Add a map to the diffuse channel of the material (by clicking the little square box next to the diffuse colour swatch). Choose the VRayEdgesTex map. Step 4 You will notice that the default colour for the VRayEdgesTex map is white. (This means the wires of the wireframe material will be white. You can change it to any colour you like, but let us leave it as white for now. Notice too that you can change the thickness/units of the VRayEdgesTex map and that you can choose to show the hidden edges too. (t...

How to create a mirror with 3ds max and V-Ray

Creating a mirror with 3ds Max and V-Ray In this tutorial we will create a simple, framed mirror with 3ds Max. We will then create the V-Ray materials for this mirror, and finally we will render out a simple 3d scene, showing reflections in the mirror. I am assuming that you have a basic knowledge of 3ds Max, so I won't explain absolutely everything, but it should still be easy enough for beginners to figure out what is going on in this tutorial. Step 1 Creating the mirror surface. Create a box in the front viewport that is approximately 70cm x 40cm x 0.4cm (Note, it doesn't have to be exactly this size and if you would prefer to work in inches or other units, that's also okay, I'm just used to working in cm.) Step 2 Create the actual V-Ray mirror material. Open up the material editor and change the first material in the material editor to a VrayMtl. Rename this material "mirror surface" and make it totally reflective, by making the reflect col...

Rendering moving objects with V-Ray

Welcome to this tutorial on rendering moving objects with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray 1.5 SP2 or newer, and a little patience! When rendering animations with V-Ray, there are two basic approaches: 1. Rendering an animation where something is moving, like a car, a character running, or as in my tutorial, the pages of a booking flipping. 2. Rendering an animation where only the camera is moving, like an architectural fly-through. (for a tutorial on this go here: http://www.spot3d.com/vray/help/150SP1/tutorials_imap2.htm ) We are animating something moving (book pages) in this tutorial. If you have ever had to animate the pages of a book turning, you will know that it's a real pain in the arse. Luckily I found this cool maxscript that does it for you , (Bookrigger V2.21 from http://www.ardakutlu.com/scripts.html ). Many thanks to Arda for the use of his script! Check out his other scripts, and if you find them useful, give him the respect and tha...