Creating a mirror with 3ds Max and V-Ray In this tutorial we will create a simple, framed mirror with 3ds Max. We will then create the V-Ray materials for this mirror, and finally we will render out a simple 3d scene, showing reflections in the mirror. I am assuming that you have a basic knowledge of 3ds Max, so I won't explain absolutely everything, but it should still be easy enough for beginners to figure out what is going on in this tutorial. Step 1 Creating the mirror surface. Create a box in the front viewport that is approximately 70cm x 40cm x 0.4cm (Note, it doesn't have to be exactly this size and if you would prefer to work in inches or other units, that's also okay, I'm just used to working in cm.) Step 2 Create the actual V-Ray mirror material. Open up the material editor and change the first material in the material editor to a VrayMtl. Rename this material "mirror surface" and make it totally reflective, by making the reflect col
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