Skip to main content

Rendering moving objects with V-Ray

Welcome to this tutorial on rendering moving objects with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray 1.5 SP2 or newer, and a little patience!

When rendering animations with V-Ray, there are two basic approaches:
1. Rendering an animation where something is moving, like a car, a character running, or as in my tutorial, the pages of a booking flipping.
2. Rendering an animation where only the camera is moving, like an architectural fly-through. (for a tutorial on this go here: http://www.spot3d.com/vray/help/150SP1/tutorials_imap2.htm)

We are animating something moving (book pages) in this tutorial. If you have ever had to animate the pages of a book turning, you will know that it's a real pain in the arse. Luckily I found this cool maxscript that does it for you , (Bookrigger V2.21 from http://www.ardakutlu.com/scripts.html). Many thanks to Arda for the use of his script! Check out his other scripts, and if you find them useful, give him the respect and thanks he deserves! P.S. You don't need to install this particular maxscript to do the tutorial, but I've included it anyway in case you want to play with it.

Step 1


To follow this tutorial it is advised that you use download the file
how_to_render_moving_objects_with_v-ray_tutorial.rar and unpack the contents of this file to your computer. You can get the file here: http://rapidshare.com/files/182051266/how_to_render_moving_objects_with_v-ray_tutorial.rar
OR
here: http://www.turbosquid.com/FullPreview/Index.cfm/ID/437621

(You don't have to do this - If you already have an animated scene that you want to render, you can just read along and apply the same settings to your own scene - it's up to you )
If you downloaded and unpacked the above-mentioned rar file you should now have a folder called
how_to_render_moving_objects_with_v-ray_tutorial on your computer.
Good - now go the folder called max models, and open the file called
animated_book_start.max

Step 2

Now because I like to use the Linear Work Flow(LWF), we'll set that up quickly. I'm not going to explain LWF too much, we are just going to do it.

Change 3DS Max's Gamma settings to 2.2 (You can change the Gamma settings in 3DS Max here: Toolbar>Customize>Preferences)




Change the color mapping in your V-Ray settings (Toolbar>Rendering>Render>V-Ray>V-Ray::Color Mapping)











Disable the standard 3DS Max virtual frame buffer (VFB) (Toolbar>Rendering>Render>uncheck the "Rendered Frame Window" check box.











Enable the V-Ray frame buffer (VFB) (Toolbar>Rendering>Render>V-Ray>V-Ray Frame buffer>check the "enable V-Ray Frame Buffer" check box. (I recommend using the V-Ray frame buffer all the time anyway, as it gives you more options for adjusting your renders - exposure, color correction, etc.)



Ok cool, now the LWF is setup, let's move on to the next step.

Step 3

Change the V-Ray Image sampler to Adaptive DMC (Toolbar>Rendering>Render>V-Ray>V-Ray::Image Sampler(Antialiasing>Adaptive DMC in the dropdown). We do this because it's faster than Adaptive subdivision. We'll also leave the min and max subdivs at their defaults of 1 and 4.



Step 4


Turn Indirect Illumination (GI) on. (Toolbar>Rendering>Render>Indirect illumination>V-Ray::Indirect illumination (GI)>Turn checkbox on)



Step 5


Change the Irradiance map preset to Medium - animation (Toolbar>Rendering>Render>Indirect illumination>V-Ray::Irradiance map >Built-in presets>Medium - animation)



Step 6


Change the Irradiance map mode to Animation (prepass) (Toolbar>Rendering>Render>Indirect illumination> V-Ray::Irradiance map >Mode> Animation (prepass))
The computer will prompt you to save the file - save it in the folder called maps (how_to_render_moving_objects_with_v-ray_tutorial/maps), and name the file book_irradiance_map.vrmap. Note that this will be a sequence of irradiance map files - one for each frame of the animation.



Step 7


Note too that we leave the secondary GI engine on it' s default (Brute force)



Step 8


Let's increase the V-Ray DMC Sampler settings for better quality (Toolbar>Rendering>Render>Settings> V-Ray::DMC Sampler >Min Samples=16 and Global Subdivs multiplier =2.0



Step 9


Ok - Now click Render. The calculating of the Irradiance maps might take a while, so now id a good time to take a break - go get some coffee, eat some food, go to the toilet, go outside.... GET AWAY FROM THE COMPUTER, TOO MUCH COMPUTER = BAD!

Step 10

Welcome back, were nearly done...we are now going to render out the final animation.
Choose a file format and name for your animation. For simplicities sake I am going to call my file book.jpg and render out a .jpg sequence. You could render out a .mov or a .avi or whatever, but I recommend using a sequence because if your computer "bombs out"/crashes at say, frame 40, you don't have to restart the render from the beginning. You can just start the animation from frame 40 and render till the end. Also, it's better for network rendering(should you want to) and post editing in Adobe After Effects/Combustion/Shake etc.

(Toolbar>Rendering>Render>Common>Render Output >Save File)



Step 11

Change the Irradiance map mode to Animation (rendering) and load the Irradiance maps that you rendered out earlier. (Toolbar>Rendering>Render>Indirect illumination> V-Ray::Irradiance map >Mode> Animation (rendering))
The map you must load is the first one in the sequence



Step 12


Change the secondary GI engine to None (You don't need it because the GI has already been calculated in the previous render) (Toolbar>Rendering>Render>Indirect illumination> V-Ray::Indirect Illumination (GI)>Secondary bounces, GI engine dropdown: None)



Step 13


Click Render, take another break.

Step 14

Congratulations - you've completed the tutorial and rendered moving objects with V-Ray! Let's check our animation in the 3ds Max RAM player to see how it looks:





Popular posts from this blog

How to create a mirror with 3ds max and V-Ray

Creating a mirror with 3ds Max and V-Ray In this tutorial we will create a simple, framed mirror with 3ds Max. We will then create the V-Ray materials for this mirror, and finally we will render out a simple 3d scene, showing reflections in the mirror. I am assuming that you have a basic knowledge of 3ds Max, so I won't explain absolutely everything, but it should still be easy enough for beginners to figure out what is going on in this tutorial. Step 1 Creating the mirror surface. Create a box in the front viewport that is approximately 70cm x 40cm x 0.4cm (Note, it doesn't have to be exactly this size and if you would prefer to work in inches or other units, that's also okay, I'm just used to working in cm.) Step 2 Create the actual V-Ray mirror material. Open up the material editor and change the first material in the material editor to a VrayMtl. Rename this material "mirror surface" and make it totally reflective, by making the reflect col

How to create a wireframe material with V-Ray

Welcome to this tutorial on making a wireframe material with V-Ray. To complete this tutorial you will need 3DS Max with V-Ray. Step 1 The fist thing we need to do is create an object that we will apply our wireframe material to, in my case I made a simple teapot. Add a camera to the scene too. Step 2 Create a normal V-Ray material. (Open up the material editor and change the first material in the material editor to a VrayMtl). Rename this material "wireframe" Step 3 Add a map to the diffuse channel of the material (by clicking the little square box next to the diffuse colour swatch). Choose the VRayEdgesTex map. Step 4 You will notice that the default colour for the VRayEdgesTex map is white. (This means the wires of the wireframe material will be white. You can change it to any colour you like, but let us leave it as white for now. Notice too that you can change the thickness/units of the VRayEdgesTex map and that you can choose to show the hidden edges too. (t

Tutorial: How to make a shadow matte with V-Ray

Welcome to this tutorial on making a shadow matte with V-Ray. To complete this tutorial you will need 3DS Max 2008 or newer, with V-Ray 1.5 and Adobe Photoshop. The purpose of this tutorial is to show you how to render out a 3D object, with its shadow included in an alpha channel, so that you can composite the 3D object and it's shadow on top of an existing photograph. You will need to download the "vray shadow matte tutorial.rar" file from: http://www.turbosquid.com/FullPreview/Index.cfm/ID/473854 In this file you will find two 3ds max files, a background photo and some additional info. Please note that the max file used in this tutorial uses the V-Ray LWF (Linear Work Flow) technique, as described on the chaosgroup forums (www.chaosgroup.com). To use LWF you need to change 3DS Max's Gamma settings - please see the included file called "LWF_gamma_settings.jpg" to see what your settings should be. (You can change the Gamma settings in 3DS Max under: